Skills

Skills are passive special abilities which are linked to the player's current armour classes, and are therefore found in the classes menu. Skills represent a pioneer's specific strengths and advantages and can be upgraded to a new level for a certain amount of skill cards and coins - each new level providing a higher bonus than the previous one. The current maximum level for any skill upgrade is 10.

Similar skills
Similar skills are simply skills which are similar from an armour class to the other - they are not shared, and therefore each armour class still needs to upgrade their skill separately.
 * Cooldown: Decreases skills use cooldown time (+5% reduction per level)
 * Speed: Increases movement speed (+0.5 per level)
 * Light Armour, Standard Armour, Heavy Armour: increases the hitpoints total of their respective armour class
 * Light Robot, Standard Robot, Heavy Robot: increases the hitpoints total, damage output and movement speed of the armour class' respective companion robot

Unique armour class skills
Unique skills are skills which are unique to each armour class.

Light armour skills

 * Prowess: Reduces time needed to complete an objective (+5% time reduction per level)
 * Adrenaline Rush: Increases speed when hitpoints are below 25% of total (+2.5% speed bonus per level)
 * Runner: Each enemy killed provides an increase to speed, however getting hit will end the bonus (+2.5% speed bonus per level)

Standard armour skills

 * Berserk: Increases the main weapon's damage output when hitpoints are below 25% of total (+5% damage bonus per level)
 * Reflection: Reflects incoming melee hits to damage enemies (deals +5% of damage received per level, starting at 5%)
 * Lifelink: Killing ennemies with the main weapon restores hitpoints (+1% of total hitpoints restored per kill, per level)

Heavy armour skills

 * Recovery: Automatically heals a set amount of hitpoints every 5 seconds (+2% of total hitpoints healed per level)
 * Shield: A passive energy shield which absorbs incoming damage (+5 shield hitpoints and +5% shield regeneration speed per level)
 * Invincibility: Makes the heavy invincible after each weapon overheat (+4 seconds per level - nerfed in deathmatch)

Co-op skills
Co-op skills are skills which are unique to each armour class, and provide bonuses to all teammates in co-op mode.

Light armour skills

 * Technician: Increases the repair speed of turrets in co-op (+10% speed per level)
 * Jogger: Increases the speed of teammates in co-op (+2.5% speed bonus per level)

Standard armour skills

 * Engineer: Increases the damage output of turrets in co-op mode (+10% per level)
 * Keeper: Reduces teammates skills use cooldown timer (+5% cooldown reduction per level)

Heavy armour skills

 * Fortified: Gives HP bonus to turrets in co-op (+15% hitpoints per level)
 * Guardian: Gives a passive energy shield to all teammates in co-op (+1 shield hitpoint and +2% shield regeneration speed per level)